. Watch on. It's flexible enough to create an Earth-like atmosphere with time-of-day featuring. Sky Atmosphere の使用時に、ライトによって不透明型メッシュから大気にシャドウをキャストする必要があるかどうか。 Cast Cloud Shadows. Enabling the Path Tracer at Runtime. A window that combines common atmospheric lighting components in one place that can be created and edited. The Environment Light Mixer is an editor window where you can create and edit a Level's environment lighting including the sky, clouds, atmosphere lights, and sky lighting. monotone, cold and dark colours with contrast focus points. . Find the Sun Position Calculator plugin under the Misc category, and check its Enabled checkbox. The debris falling from the sky Thursday night was somewhat expected because it had been up for a couple of weeks, slowly decaying in its orbit. Raytraced global illumination approximates light scattered by reflecting off of opaque surfaces. The other lighting moods will follow all the same principles. Does anybody know a solution for that issue? Btw. ago. If using multiple Directional Lights, set the Atmosphere Sun Light Index for each; for. Quixel Megascans アセットを使用した 「Exploring the depths of the new Sky & Atmosphere system(新しい Sky Atmosphere システムについて詳細を学ぶ)」は、Epicの Sjoerd De Jongによる新しい実践的なプレゼンテーションです。. It brightens both the sky and fog color. 0. Using Exponential Height Fog. Planet. Select the Rendering tab on the left and locate the Forward Shading category. I wanted to know how you can create a basic night scene in unreal engine 5? To add onto that as well, Unreal Engine posesses a physically-based atmosphere system called SkyAtmosphere, it supports dynamic TOD and atmospheric scattering, but has no innate support for stars or distant phenomena. This multiplier only affects the fog color, not the directional light. Description. Hey guys, So in the sky & atmosphere videos that Sjoerd did, he mentions we can use the SkyAtmosphereLightDirection property to determine what time of day it is. Unfortunatly, it’s only a real time capture from Sky atmosphere and volumetric cloud, it’s not affected by geometry so it doesn’t help with indoor lighting. . This should match the Directional Light's Atmosphere Sun Light Index property. When I ran the level on mobile preview I got the message “On mobile the sky atmosphere needs a mesh with material tagged as IsSky and using the SkyAtmosphere nodes to visualize the Atmosphere” so I added a sphere mesh to my scene with a. With the resources included you can make any sky - from storms to wisps of cirrus clouds, from realistic to stylized! UPDATE 1: *Requires UE4. Changing the angle of the light will change what time it is, and updating the sun position (messing with the slider) will move the sun accordingly. ライトによって雲から大気や他のシーン要素にシャドウをキャストする必要があるかどうか。Help me celebrate joining 3D Tudor with this new YouTube tutorial series about Unreal Engine 5. I created Earth and Moon at real scale and real distance from one another. Properties. My solution was to delete the skylight, and add in a new one. 2 participants. 5 years of solo development, I'm finally releasing the demo on Steam, accompanied by a new trailer featuring new music. The Green Comet will be at its closest to Earth—and at its brightest in our skies—on February 1. Directional Light is your sun. 26) is probably the weirdest light, and most misused and misunderstood li. Unreal Engine 5 introduced settings that control the creation of path tracer specific shader permutations for materials. May 26, 2022 • Last Updated: May 25, 2022 • Applications: UE 5. In this afternoon light, I already felt the need to use some artificial lights to cover a part of the foreground environment. Additional Demo MapDynamic Volumetric Sky is a fully dynamic,optimized and easy to use sky system with many features. New comments cannot be posted and votes cannot be cast. ドロップダウン メニューから以下のいずれかを選択します。. When I opened my scene it looked completely different because the volumetric fog seems to completely ignore the sky light and emissive materials. Enable Forward Shading . If not, that will help fill in the colour below the sky cutoff line. Sky Atmosphere コンポーネントのレベル内でのトランスフォーム配置と移動方法を選択します。. The Volumetric Cloud component is a physically-based cloud rendering system that uses a material-driven approach to give artists and designers the freedom to create any type of clouds they need for their projects. Sky Atmosphere Component in Unreal Engine | Unreal Engine 5. You will be prompted to restart the editor where after the restart, you can begin using the Forward Renderer options and features. It works with directional light and volumetric clouds. ) I checked the plugins and all the. heavy and harsh architecture, preferably gothic: sharp and monumental. [PR]. No branches or pull requests. . Limitations. . Look at the “Environment Lighting” panel — it has buttons to set up and connect all the pieces. Hi. Hello guys, in this quick and simple tutorial we are going to learn how to make a night sky and a moon in Unreal Engine 5. No need to adjust your lighting depending on the time of the day, the Stylized Sky Blueprint will handle everything automatically. Disable Ambient Occlusion when measuring this value in the Engine using the luminance/illuminance meter that is available in the HDR (Eye Adaptation) Visualization tool (Show > Visualize). The Volumetric Cloud component supports lighting from up to two Directional Light sources, such as a moon and sun, or two suns. 加一个Directional Light。. It features a custom landscape auto material that has two texture variations: Wet sand and Dry Sand. To disable a light's effect during runtime, change its Visibility property. The SunSky Actor makes it simple and. Limitations. Unreal Engine 5. Edit 1: As far as i can tell the difference originates from the Default lit shading model. question, UE4-27, Sky-Atmosphere, unreal-engine. It's been a very long time that these bugs have remained unfixed by Epic, has anyone been able to code a fix into the engine themselves?Static Sky Light (静的スカイライト) Static (静的) に設定されているスカイライトは、レベル内の静的オブジェクト用のライトマップに完全にベイクされるため、負荷はまったくかかりません。 ライトのプロパティを変更した場合、 当該レベルのライティングを再ビルドするまで、変更は反映され. Hi, I’ve been trying to set up a day-night cycle system in my UE5 project, while the new directional light + sky atmosphere made it incredibly easy to set up lighting between sun rise to sun set, I’m completely clueless on how I can transition that into a night time lighting with moon as directional light then back to sunrise, because by default it. When i deactivate Light Shaft Bloom the Sun is very small, is this normal?Uses this Directional Light to define the location of the sun in the sky. not belonging to any surface. Setting it from 0-1 I believe are its parameters. Place a Directional Light in the scene. Planet. 3DTudor (3DTudor) April 30, 2022, 9:15pm 1 Unreal Engine 5 UE5 How to Create a Skybox | Sky & Atmosphere System Welcome to the third video of an exciting. 6 reviews written 16 of 16 questions answered. I've only just messed with UE5 a bit so far. Here. Use the Main Menu to select Build > Build All Levels to kick off a lighting build. It works fine actually in the "Blank" template. Sky Atmosphere Properties. I tried changing the Cloud Shadow Map Resolution Scale Or Sample Count Scale. 27. Can you render multiple planetary. Community References. Casts Shadows. First go to the Plugin panel and activate the “Sun Position Calculator” and the “HDRI backdrop”. Lights also toggle on/off at intervals. 99 Sign in to Buy. 1 version the upper hemisphere of the sky seemed to be working properly, but the lower hemisphere was also black. After 2. Casts Shadows. We then take a look at how to. In this video, you'll learn how to create realistic skies in Unreal Engine 4 and 5, with one quick and easy step. . Probably a nooby question, but how can i create a changing day/night cycle with UE5. 太陽を動かしても空が連動しないときはBP_SKy_SphereとSky Atmosphereの設定を見直すといいかもしれませんtwitter:. The SkyAtmosphereLightDirection expression takes in the Atmospheric Light Index for a Directional Light and outputs the light direction from the light. Why does the ground/lower hemisphere appear dark? When you are close to the ground, there isn’t any fog, so you don’t get the scattering effect nor any fog color. Limitations. The Sky Light captures the distant parts of your level and applies that to the scene as a light. I have a problem with the black background when creating a new basic level (old levels are fine) in my ue5 project. 25で実装されたSky Atmosphereコンポーネントを使うとシーンに指向性ライトを追加するだけで物理法則に沿った太陽を追加してシーン全体を照らしたり自由に動かす事ができて、将来. The SunSky Actor makes it simple and. The ground albedo that tints the atmosphere when the sun light bounces on it. Description. . Atmospheric Fog是老的大气方案,UE5已经移除了。. プロパティ. How are we supposed to make a night sky in UE5? World Creation. . So I’m new the UE5, I’ve watched about 5 different tutorials on how to add a sky with movable sunlight. I’ve used multiple approaches to get a sky system that would work on VR. When you create a new project from a template like 3rd person example project you might see that the atmosphere is working there, but for a start you might want to use unscalable desktop settings with raytracing disabled (lumen will be enabled anyway). Read the docs. 1 being it’s default setting giving you very dark shadows. This is useful when you need Materials to appear to fade into a distant fog color. Edit: also, turning it completely off might make the shot feel off. Firstly make. It teaches you how to use HDRI textures to set up a material to be used within the Unreal Engine 5 skybox. プロジェクト設定. Sky Atmosphere material rendering Black. Procedural Content Generation (PCG) Overview of new and updated features in Unreal Engine 5. Use the Fog Height Falloff to further adjust the height. Hey everyone! In this tutorial we'll be looking at a few settings we can use in the Sky Atmosphere to totally. 5 years of solo development, I'm finally releasing the demo on Steam, accompanied by a new trailer featuring new music. I followed the same steps except adding cloud texture in the video and put the material in a sky sphere (the sphere’s static mesh needs to be SM_SkySphere) then I can see the sky atmosphere in the Mobile Rendering pipeline (both Android ES3. The maximum distance that will be traced inside the cloud layer, measured in kilometers (km). Download Unreal Engine asset – Dynamic Volumetric Sky, Version: 5. By adjusting the Scale parameter, the atmosphere can be added to planets of different sizes. If the light casts shadows. Simplified and optimized fully dynamic sky system with volumetric clouds, dynamic weather system, day and night cycle and time of day. x. I tryied almost every trick I’ve found on the internet for years now and there’s zero serious solution to this problem. This will allow you to change the time of day in your. 在Atmosphere And Cloud部分勾上它的Atmosphere Sun Light,以表示这是一个. Any way to fix? The "fog cutoff distance" setting will let you not fog things at a certain distance (eg. Hi! In Content Browser click View Options and check “Show Engine Content”. Used As Atmosphere Sun Light. If you select the Dynamic Sky Blueprint in the world outliner you can look through the details panel. So adding both to your scene will cause false results. 0. With a built-in weather preset system you can create endless amounts of different looking weather and lighting conditions and switch any of them in realtime. I have 2500 tiles that form a 3D scan of a city in Unreal engine 5. Features: Sky: Atmospheric or Stylized SkyPreviously, these changes would have required a baking step that could pause production, interrupting the creative flow. Multiscattering in the Sky Atmosphere component should be equal to 1 and Earth Albedo is 0. The thing is, the shadows off the objects disappear when I’m a bit far from them, and than appear. 3. Areas that are mostly occluded use this direction for sky lighting instead of the surface normal. Hello, I try to use a Sun Position Calculator Plugin, and unfortunately the BP_SunPosition needs to be connected with a Sky Sphere. For designers and artists, it's a single window that enables you. 1. To have Sky Atmosphere component affect and influence Exponential Height Fog, you’ll need to set Fog Inscattering Color and Directional Inscattering Color to Black using their. Unreal Engine 4 Documentation | Unreal Engine Documentation. Engine > Rendering > Optimizations: Enable Support Compute Skin Cache. On another note, I’ve also had this problem with my main project since updating it to 4. Starry Sky. Indirect Lighting Intensity. r/unrealengine. Now the problem is that this box is covering another box I am using for the clouds. Lighting night time outdoor scenes in Unreal Engine 4 we'll need a Sky Sphere (aka: sky dome or skybox), Sky Light, Directional Light (if you have a moon in the sky), sky material, atmosphere (fog) and artificial lights (Spot. It will show how to exclude objects from decal projection and how prioritize decal’s placement over one another in order to gain greater control of the tool. Click for full image. It's probably called "Sky Sphere. Streets bear witness to strange events, monsters from our nightmares come to life, and a sense of magic fills the air. Little bit of exponential height fog, it makes the scene more real too…. Unreal Engine 4. The cloud system handles dynamic time-of-day setups that is complemented by the Sky Atmosphere and Sky Light using the real time. Planet Top at Absolute World Origin: シーンのワールド基点座標. It also allows you to use real world positions to accurately recreate the sun and moon position of a real world location. This was done as seen here: Exploring the depths of the new Sky & Atmosphere system | Unreal Engine - YouTube. Planet. The cloud system handles dynamic time-of-day setups that is complemented by the Sky Atmosphere and Sky Light using the real time. When I click on skyatmosphere visual effect it does nothing, hence no sky. The Sky Light captures the distant parts of your level and applies that to the scene as a light. As shown in the video below, anything on the horizon that’s far away from the camera produces this “flickering” behavior when rotating the camera vertically. For Stationary Sky Lights, static and stationary lighting is baked separately from movable using Lightmass to store directional information in what is called a . Selecting the individual components. On mobile you cannot set the Is Sky tag unless you change the shading model to Unlit, but that completely takes away from the look. しかしUE5のLumenを使用する際に現実的な設定を行うと 色々 と 不都合 があるらしい…. To address this, Unreal Engine has an alternate rendering path for mobile devices. 304 upvotes · 33 comments. It also enables you to specify the strength, extent, and resolution of the shadows of clouds in your scene. 🌍 Make a playable planet with. Hello guys, in this quick and simple tutorial we are going to learn how to create a horror environment and atmosphere with PCG and Landmass in Unreal En. It's flexible enough to create an Earth-like atmosphere with time-of-day featuring sunrise and sunset, or to. First, add mesh, name it SphereSky, go to Static Mesh browser and select SM_SkySphere, then add a Variable and name it SkyMaterial. I believe mine are set at around . The Sky Light captures the distant parts of your level and applies that to the scene as a light. There’s no reason to have both in the scene. Moreover the second fog data section causes the same issue. If using multiple Directional Lights, set the Atmosphere Sun Light Index for each; for. It has few important settings you need to adjust - light's intensity, color and removing the sun disk. Choose one of the following from the dropdown menu: Planet Top at Absolute World Origin: Places the top ground level of the. doubt it. The resolution of those luts can also be tweaked with cvars per project/platrofm if needed (for instance if useing. Why do the Cast Cloud Shadows turn into a Pixel Mess when entering the Atmosphere? I turned my clouds off for the screenshots to demonstrated how the shadows mess up. The Sun and Moon also have a distinct look to them, which make the overall sky really pop. Unreal Engine 4. . The video is a complete introduction to the UE5 Sky and Atmosphere System. 4 (linear) by default. Regression: Tested in UE5/Release-5. There are two types of Pawns available in Unreal Engine 5: is a specific type of Pawn that is designed for a vertically-oriented player character that can walk, run, jump, fly, and swim through the world. Limitations. Hey guys, in today's video I'm going to be showing you how to create and use a custom skybox or sky sphere material for your projects inside of Unreal Engine. Color used to modulate the SkyAtmosphere component contribution to the non directional component of the fog. Limitations. The integrated dynamic day and night cycle requires no further tinkering or programming. The Sky Atmosphere component in Unreal Engine 4 (UE4) is a physically-based sky and atmosphere-rendering technique. Select the BP_Skysphere in your level. Once you are able to create your own environment following these steps, you will be in a strong position to take UE5 in any direction you want such as Landscapes. 1 Documentation; SupportiveEntity (SupportiveEntity) November 23, 2022, 12:53am 2. png) 选择天空大气组件在关卡中的变换放置和移动方式。. UE4 sky tutorial. This hands-on presentation explores the Sky Atmosphere system in Unreal Engine. Hello everyone. Projects which do not plan to use the path tracer at all can disable this setting to reduce shader compilation time. We will modify the volumetric clouds material to increase the cloud density and find out which parameters we need to tweak in sky atmosphere component to darken the clouds and overall atmosphere. 2. You will learn how to set up an adjustable material to learn how to easily rotate it and increase or decrease exposure to light in your UE5 scene. I’m currently experiencing issues with the sky sphere within UE5 once I build the project out to an Oculus Quest 2. Watch on. Shadows disappear at a certain distance. First of all you will want to uncheck ‘Determine Colors by sun’ or something alike. 1-5. 0. Fog Multiplier. This is the direction from the texel to the most un-occluded source of ambient light. Project Files: . Go into Project Settings -> Rendering and compare each setting with your black-sky-project. Find the Height Fog section, you can turn off both the height fog and volumetric fog here. 1 preview 2 to 5. Light Mixer and it brings up all of the elements you need to complete an initial pass at lighting the level. I saw a bunch of UE4 Tutorials wich where using “BP_Sky_Atmosphere” but i can’t find that on UE5. But certainly I have no idea what is causing it. . Really hope to see this problem “fixed” on UE5. Cast Shadows on Atmosphere. The video is a complete introduction to the UE5 Sky and Atmosphere System. That means the sky's appearance and its lighting/reflections will match, even if your sky is coming from atmosphere, or layered clouds on top of a skybox, or distant mountains. You will learn how to set up an adjustable material to learn how to easily rotate it and increase or decrease exposure to light in your UE5 scene. ) I checked the plugins and all the. When you create a new project from a template like 3rd person example project you might see that the atmosphere is working there, but for a start you might want to use unscalable desktop settings with raytracing disabled (lumen will be enabled anyway). I hope you can find this content helpful somehow, if you do, please like and subscribe, if you don't, let me know what to improve!. r/unrealengine. 26 Documentation Unreal Engine 4. full moon, midnight. The asset pack, which comprises 23 Unreal Engine landscapes and 7 sky panoramas, was created by games artist Ismail Kemal Ciftcioglu, aka Velarion, co-founder of RealityArts Studio. Little bit of exponential height fog, it makes the scene more real too…. If you’re looking for actual fog to fill your scene, use exponential height fog. The SunSky Actor is part of this same plugin. It features a sun and a moon, stars and an event system. So I went and made a default third person template level, the lighting works completely normally. It also enables you to specify the strength, extent, and resolution of the shadows of clouds in your scene. I have tested this out with both the Movie Render Queue and the Sequencer movie renderer. Transform Mode. In Visual Studio, change the Application project Working Directory from $ (ProjectDir) to. The Sky Light captures the distant parts of your level and applies that to the scene as a light. This is only taken into account when. Quality level scalability The sample count is still. Support Sky Atmosphere Affecting Height Fog. The difference now is that we can have Lumen GI propagating light. Shouldn’t this be possible with UE5 new Sky Atmosphere and stuff? Or shoud i just create the Scene in UE4 and than convert it over? Thanks SvenSky contribution would be 20% of that total. PathTracing. The SkyAtmosphereLightDirection expression takes in the Atmospheric Light Index for a Directional Light and outputs the light direction from the light. My Problem is that if i activate Light Shaft Bloom the Sun gets pixelated when it tries to draw Godrays. by Hourences. Properties. New comments cannot be posted and votes cannot be cast. 6. mckayfitz1 (mckayfitz1) 1. The transforms for the Skydome:Location: 0,0, -7,300,000Rotation: 90,0,0Scale: 1,000,000, 150000. Discover a new,hyper-realistic universe. . Directional Light. Areas that are mostly occluded use this direction for sky lighting instead of the surface normal. The Atmospheric Fog Actor contains the following properties: Property. 1 (Unreal 5 version): • Exposure set to min 1 max 1 (so disabled) if the nighttime is to light adjust your night time exposure • Added fake cloud shadow light function • Moon can be rotated on the sky. 記事記載時:UE5バージョン5. Warning: Some of the Settings Under The Components Have Been Exposed In Recent Updates!This means that if you try to change a value and it doesn't change. Thank. There’s no reason to have both in the scene. Once the project is is set up, shaders compiled, etc, the VR Preview option is disabled. Highlighting the 2 key elements of the scene. I just switched over to UE5 recently and when I have tried to render out my project the sky renders as completely black, like it is not even there or on an alpha channel. Unreal Engine の Sky Atmosphere コンポーネントは、物理ベースの空と大気をレンダリングするテクニックです。 このコンポーネントは柔軟性が高く、日の出と日の入りの時間帯を持つ地球のような大気を作成することも、地球外の変わった特性を持つ大気を作成することもできます。 A physically-based sky and atmosphere rendering system with time-of-day features and ground-to-space view transitions featuring aerial perspective. Then there should be two parameters you can tweak, one for the zenith color and one for the horizon color. Description. This weeks tutorial concerns the Skylight actor. * Get it via Openland Mods: Files: . You can also manually specify a cubemap to use. Should be free afaik. In this tutorial we'll be looking at a few settings we can use in the Sky Atmosphere to totally change the look of a scene. Sky atmosphere does the same thing as atmospheric fog, just better and more realistic. jkinz3 • 2 yr. Hey everyone, I’m having a pretty big issue with the SkyAtmosphere actor and can’t find any way to work around it. Multiscattering in the Sky Atmosphere component should be equal to 1 and Earth Albedo is 0. When you don’t have the BP_Skysphere in. Hey guys, in today's video I'm going to be showing you how to create a basic night time scene for your projects in Unreal Engine 5. 4. This trick lets you make your hyper-real sc. You will learn how to set up an adjustable material to learn how to easily rotate it and increase or decrease exposure to light in your UE5 scene. This thread is archived. The Environment Light Mixer is an editor window where you can create and edit a Level's environment lighting components for sky, clouds, atmosphere lights, and sky lighting. Everything in this pack is optimized for open-word games and it is designed for speed and performance. . Properties. Sky Atmosphere Component in Unreal Engine | Unreal Engine 5. Hi [USER=“4298255”]Fulgor KLR[/USER] , Yes that is an artefact that can appear with strong atmosphere: the low resolution aerial perspective texture can show up when you are right-on or *below *the planet virtual ground. Supported Engine Versions. Navigate to the Content Browser, open the Settings and enable both Show Engine Content and Show Plugin Content . jkinz3 • 2 yr. Dynamic Volumetric Sky is a fully dynamic,optimized and easy to use sky system with many features. I want to create multiple planets with an atmosphere for a space game. Choose one of the following from the dropdown menu: Planet Top at Absolute World Origin:. 00:00 Intro00:14 Add Good sky to your project00:58 Customize sk. Unreal Engine 4. I hope this information helps! Hello, I am trying to find atmospheric fog visual effect. Hope you enjoyed the video. Disables the light completely. Still unsure of the proper atmosphere colours, but this is much closer to the. 2 or something. Choose how the Sky Atmosphere component's transform placement and movement in the level. Cannot get sky atmosphere to show up? Help. If you're wanting to learn how to add a Sun and Sky Setup into your Level, then in the next 5mins you'll learn how you'd go about it & also how to bring up the sunlight gizmo to easily control the sun position (aka Time Of Day). I’m currently experiencing issues with the sky sphere within UE5 once I build the project out to an Oculus Quest 2. This hands-on presentation by Epic's Sjoerd De Jong explores the Sky Atmosphere system in Unreal Engine. Sky Atmosphere の使用時に、ライトによって不透明型メッシュから大気にシャドウをキャストする必要があるかどうか。 Cast Cloud Shadows. Create a new VR Template project. It's flexible enough to create an Earth-like atmosphere with time-of-day featuring. The Directional Light provides lighting and shadowing for clouds and opaque objects onto clouds. The Sky Atmosphere component can light up the height fog but it requires extra samplers/textures to be bound. アンリアルエンジン公式チャンネルが、アンリアエンジン4. Sky Atmosphere コンポーネントのレベル内でのトランスフォーム配置と移動方法を選択します。. Join. What doesn't change, is the color of the sunlight itself. Go into Project Settings -> Rendering and compare each setting with your black-sky-project. it seems SkyAtmosphere is just too perfect lol. Natural lighting just got ten times better in the latest Unreal Engine 4. Volumetric Clouds are pretty optimized. Update 1. Cannot be set at run time. That means the sky's appearance and its lighting/reflections will match, even if your sky is coming from atmosphere, or layered clouds on top of a skybox, or distant mountains. Hello, I recently updated my project from unreal 5. With this system, you can create realistic Earth-like or alien-like atmospheres with adjustable time-of-day settings. Cannot be set at run time. It's flexible enough to create an Earth-like atmosphere with time-of-day featuring sunrise and sunset, or to. I finally found a solution to fix the flickering issues for the editor a lot of users have for Unreal Engine 4 and Unreal Engine 5. )Tutorial on how to set up Unreal's 4. Sky Atmosphere システムは、ミー散乱およびレイリー散乱を使用して吸収をシミュレートします。これらの散乱効果により、入射光が大気中の粒子や分子とどのように相互作用するかをシミュレートすることで、時間帯の遷移中に空の色を適切に変えることができます。 However the sky atmosphere is just black, even with a directional light, volumetric cloud etc it just stays black. クラウド システムは Sky Atmosphere や Sky Light で補完される動的な時間帯設定を、リアルタイム キャプチャ モードを使用して処理します。このシステムを利用するとアーティストがスケーラブルな雲を定義でき、地上のビュー、飛行、地上から宇宙空間までの. This should match the Directional Light's Atmosphere Sun Light Index property. The Sky Atmosphere component requires extra samplers/textures in order to be bound to apply aerial perspective on transparent surfaces (and all surfaces on mobile via per-vertex evaluation). That should be what the issue is. More space and planet tests! Playing around with the sky atmosphere settings to produce a very different mood and feel to the same (Martian!) base textures.